Prototype

Choose your deck

Decks are drawn fresh each game: 20 units of your element plus 10 support cards.

Match history

    Prototype rules

    Official rules are still being finalised. Until then, this prototype uses these guesses:

    • An ATK result opens attacks for the turn: each ready unit may attack once.
    • Units need their card's filled energy pips charged before they can attack.
    • COST gives +2 energy to one unit; every unit also gains +1 energy each turn.
    • Damage hits HP. In Defense position, DEF absorbs damage first and the unit is protected while an ally stands in Attack position.
    • Defeating a unit earns its Victory Points.
    • BURN/POISON/BLEED deal 10 HP per turn. BURN lasts 3 turns, POISON until cured.
    • Ammo triggers once when its unit is attacked, then is destroyed.
    • 2-Char Booster: +30 ATK / +50 HP while 2+ Characters of the same element are in your arena.

    Full rules: Tutorials

    Prototype rules

    From the tutorial: 30-card decks, 7-card hand, up to 3 units in the arena, 2 dice per turn (1 reroll), max 1 Event per turn. Win with 8 Victory Points, 8 defeated units, or when the opponent has no units in the arena.