Tutorials
Learn the rules and strategies of Colvaron Conquest. Master card types, game phases, elemental advantages, and winning conditions.
SETUP
Prepare your deck and arena before the game begins. Follow these steps to get ready for battle:
Each player builds a 30-card deck.
Draw 7 cards as your starting hand.
If you have no Unit, reshuffle until you do.
Place at least 1 Unit on the arena (max 3 Units).
TURN FLOW
Each turn follows a clear sequence of phases. Understanding this flow helps you plan your strategy.
First Player Rule:
- 1 The first player draws 1 free card
- 2 May equip Item or Ammo cards to their Units
- 3 Cannot play Event cards or roll the dice
Normal Turns:
WINNING THE GAME
There are multiple ways to win in Colvaron Conquest TCG. Choose your strategy wisely:
Roll the 2 Colvaron Dice. 6 sides, 6 ways to shape your turn:
ATK
2 sides
Used to declare attacks
COST
2 sides
Gain Energy to power skills
DEF
1 side
Switch unit to Defense position
HEAL
1 side
Remove negative condition, restore +20 HP
- Roll 2 Colvaron Dice at the start of each turn
- You may re-roll once (max 2 rolls total)
- Keep a die if it shows the action you want
- If both are unwanted, trade them for 1 free action
There are 5 card types: 2 Units for battle, 3 Support for utility.
UNIT CARDS
Fighters on the battlefield
Character
Main heroes with unique skills
Companion
Beasts or allies that support Characters
SUPPORT CARDS
Aid units and shift momentum
Ammo
Max. 1 per unit, triggers when attacked
Event
Max. 1 per turn (unless overridden)
Item
Max. 1 per unit
Each card in Colvaron Conquest TCG is divided into clear sections that show its identity, stats, and abilities. By understanding the card name, type, element, faction, and effect, players can quickly read a card and know how it interacts in the game.
Fire
Water
Nature
Light
Night
Element Advantage: When a unit attacks a unit with a weaker element, it gains +10 ATK for that attack.
Element Disadvantage: When a unit attacks a unit whose element counters its own, its DEF is reduced by 10 during that attack.
A Faction is a collective such as a group, clan, family, race, or similar organization within the world of Colvaron. In Colvaron Conquest TCG, some cards belong to a Faction. Each Faction has unique benefits that affect how the game is played.
Velthara
Judex Nova
Coreseekers
Tisseurs d'Âmes
Solis Leonis
Caelaris
Ars Joculare
Omegarts
Ready to Begin Your Conquest?
Explore the cards, learn the rules, and join the battle for Colvaron.