Colvaron Conquest

Tutorials

Learn the rules and strategies of Colvaron Conquest. Master card types, game phases, elemental advantages, and winning conditions.

Setup

SETUP

Prepare your deck and arena before the game begins. Follow these steps to get ready for battle:

01
1

Each player builds a 30-card deck.

02
2

Draw 7 cards as your starting hand.

03
3

If you have no Unit, reshuffle until you do.

04
4

Place at least 1 Unit on the arena (max 3 Units).

Turn Flow

TURN FLOW

Each turn follows a clear sequence of phases. Understanding this flow helps you plan your strategy.

First Player Rule:

  • 1 The first player draws 1 free card
  • 2 May equip Item or Ammo cards to their Units
  • 3 Cannot play Event cards or roll the dice

Normal Turns:

DRAW PHASE Draw 1 card
DICE PHASE Roll 2 Colvaron Dice for actions (may re-roll once)
ATK can be saved for later turns
Energy can be saved for later turns
DEF can be saved for later turns
Heal can be saved for later turns
ACTION PHASE Use dice results, play Support cards, command Units
Draw
Roll Dice
Take Action
End Turn

WINNING THE GAME

There are multiple ways to win in Colvaron Conquest TCG. Choose your strategy wisely:

1 Gain 8 Victory Points
2 Defeat 8 enemy Units
3 Opponent has no Units on arena
4 Opponent's deck + hand are empty
5 Opponent surrenders

Roll the 2 Colvaron Dice. 6 sides, 6 ways to shape your turn:

ATK

ATK

2 sides
Used to declare attacks

COST

COST

2 sides
Gain Energy to power skills

DEF

DEF

1 side
Switch unit to Defense position

HP

HEAL

1 side
Remove negative condition, restore +20 HP

Dice
  • Roll 2 Colvaron Dice at the start of each turn
  • You may re-roll once (max 2 rolls total)
  • Keep a die if it shows the action you want
  • If both are unwanted, trade them for 1 free action

There are 5 card types: 2 Units for battle, 3 Support for utility.

Unit Cards

UNIT CARDS

Fighters on the battlefield

Character

Main heroes with unique skills

Character Unit

Companion

Beasts or allies that support Characters

Companion Unit
Support Cards

SUPPORT CARDS

Aid units and shift momentum

Ammo

Max. 1 per unit, triggers when attacked

Ammo Unit

Event

Max. 1 per turn (unless overridden)

Event Unit

Item

Max. 1 per unit

Item Unit

Each card in Colvaron Conquest TCG is divided into clear sections that show its identity, stats, and abilities. By understanding the card name, type, element, faction, and effect, players can quickly read a card and know how it interacts in the game.

Unit Card Structure Support Card Structure
Fire Element

Fire

Water Element

Water

Nature Element

Nature

Light Element

Light

Night Element

Night

Element Advantage

Element Advantage: When a unit attacks a unit with a weaker element, it gains +10 ATK for that attack.

Element Disadvantage: When a unit attacks a unit whose element counters its own, its DEF is reduced by 10 during that attack.

A Faction is a collective such as a group, clan, family, race, or similar organization within the world of Colvaron. In Colvaron Conquest TCG, some cards belong to a Faction. Each Faction has unique benefits that affect how the game is played.

Velthara Faction

Velthara

Judex Nova Faction

Judex Nova

Coreseekers Faction

Coreseekers

Tisseurs d'Âmes Faction

Tisseurs d'Âmes

Solis Leonis Faction

Solis Leonis

Caelaris Faction

Caelaris

Ars Joculare Faction

Ars Joculare

Omegarts Faction

Omegarts

Ready to Begin Your Conquest?

Explore the cards, learn the rules, and join the battle for Colvaron.